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Curse Upon the Citadel

Curse on the Citadel is a real-time environment created in Unreal Engine 5, featuring a mountain citadel cursed by a witch and slowly collapsing under dark magical forces. The project focuses on mood, composition, and visual storytelling through lighting and environment design.
The environment was built following game production workflows, using modular assets and optimized meshes suitable for real-time rendering. I was responsible for environment modeling, materials, texturing, lighting, composition, and scene assembly, except for the tree assets and fog cards.

Values

Values

Lighting Only

Lighting Only